Geometry Dash Limbo

Geometry Dash Limbo
5

Geometry Dash LIMBO is an infamous rhythm-based game in the Extreme Demon level that sends shivers down the spines of even the most seasoned players.

Geometry Dash LIMBO: A Descent into Platforming Hell

Know about Your Whole Adventure

Geometry Dash LIMBO offers an adventure game experience with a thin line between reality and nightmare. A jump is a gamble that challenges the alertness and professionalism of the players. Bright neon colors and modern effects, like flash and Goose, cannot alleviate the coldness that pervades the abyss of darkness. The successive platforms cause extreme difficulty for any gamer. That's not all, the spikes and razor-sharp saw blades, the rhythm seems to flow into every movement of the character, making the roads seem like they're trying to bend around you. Along with that, occasionally a series of slopes will appear that cover the screen like deadly conveyors.

A series of objects appear like chaotic debris, appearing all over the map of Geometry Dash LIMBO. It has a design-forward aesthetic with a few subtle touches, and the colors are deepened versions of purple, blue, and green. Moreover, be careful with teleportation portals because they can easily cause players to become disoriented. The journey of a lone cube trying to find a safe way to the finish line. You will be this character's only companion. Put your best professional skills to work with a combination of lightning reactions and precise keystroke timing! Each obstacle is a complex puzzle to test gamers' navigation skills.

The Origin of an Extreme Demon’s Concept

Geometry Dash LIMBO carries the story of being stuck between the boundary of heaven and hell. This is a story about a steel factory manager in the 1980s who hired a scientist to create artificial intelligence to solve dangerous factory situations. The scientist created a machine that replaces workers with an unstoppable team, named EAM-17. The manager, concerned about the machine's potential for monopolization, insists on its real-time operation. The scientist explains the failsafe mechanism and the consequences of monopolizing the industry.

The machine works, but malfunctions and stops, killing the scientist. The manager tries to investigate but is unsuccessful. The malfunctioning robot kills the scientist, and the manager is left to call the authorities. The AI blends the factory like an abandoned facility, ready to kill anyone who dares to enter. The bodies of the manager and the scientist are never recovered, and the police declare them missing. 30 years later, a cube emerges as the reincarnation of the scientist. The story highlights the dangers of monopolizing industries and the consequences of naivety in the future. The cube aims to prevent AI casualties, while the manager wakes up in a bluish, distorted factory, despite feeling pain and regaining consciousness. Through this interesting story, the shapes of objects in Geometry Dash LIMBO can be decoded.

Rage Quit Factory Limits in Detail

With a combination of 36 developers, Geometry Dash LIMBO has an extremely impressive number of segments. By breaking down the stages and studying each item, players can create strategies for more proactive navigation. Let's explore the arduous journey in LIMBO right here!

The first 14%

The first part of Geometry Dash LIMBO consists of three segments with contributions from seven creators. The round begins with a normal-speed cube section. The new terrain appears right from the beginning, with steep slopes stretching across the screen like conveyor belts in a factory. Harmless spikes distract your attention with jumping orbs and constantly shifting portals. The player controlling the cube jumps down to the terrain below and walks to a multi-cube section. Immediately after that, there is the same slope and block as in the opening scene, but with the gravity reversed.

To transform into a wave shape, the character needs to move through a narrow tunnel at different speeds. The space then becomes more open, but the appearance of balls emerging from the bottom of the screen will hinder your journey. After touching a series of jumping pads, the player embarks on a journey of constantly changing the character's state. The terrain will now have countless blocks and platforms floating in space, making collisions easier. After a short stabilizing cube segment, the first section closes.

From 15 to 23%

The adventure continued at an accelerated pace. Immediately after the automatic turn, the player clicks when the cube touches a second jumping orb to move up. You may already see other directions, but don't let them distract you. The final destination is the most important, and the path you need to control the cube through will also appear as clearly as possible. This challenging segment requires you to handle jumping orbs efficiently. Pay attention to the section right after a blue jumping pad. If you navigate the cube downward, your round will end immediately because of a collision with the spiky block. Instead, use the blue orbs above the jump pads to enter a fake block.

The brief UFO and mini-cube segment that immediately follows takes place quickly before the character moves through a transition portal and reaches the ship segment. The terrain now changes completely with a series of spiky blocks and magical purple light. This section ends with a cube segment and a series of jumping orbs that require the player to choose which object to ignore or use.

From 24 to 31%

Geometry Dash LIMBO continues with the ball segment with the same map design as the previous cube segment. Many orbs revolve around one in the center, causing interference with the player's vision and strategy. Besides, pay close attention to detecting invisible blocks to guide the character to land. Right after that, you will come to a wave with winding terrain. Don't worry; even though there are three moving corridors, as long as the block has no spikes, you can move through them. However, this is still a segment that requires memorization because, with the fast speed of the wave, it will be very difficult to observe sharp spikes continuously.

The cube section will then be a brain-hacking puzzle for any player. The constantly hidden shapes can make you disoriented and not know how to control them. The terrain appears constantly late, causing a feeling of confusion, plus this fast pace requires time to study carefully. In the short train segment with gravity reversed later, the player will be faced with constantly moving spiky shapes.

The next 15%

The mini-ball's double-speed segment occurs immediately after the short cube transition. Don't lose concentration because you need to try to remember stable blocks to land on. At the same time, players should use the first pink orb and the last blue orb to continue. Similar to the short cube segment later, tap a yellow orb and a jump pad to advance to the spider segment. The terrain at this point is almost similar to the previous part of the ball, with memorization of real blocks and avoiding spikes.

Get ready to enter an eye-catching segment with constantly flashing light effects and dancing with your cube. At this time, players need to remember the landing locations to avoid colliding with the sharp blocks at the top or sides of the platforms. A dash from the red pad will take you to a rotating cube map. The portals and jumping orbs in this section will most likely need to be used up to the two yellow orbs at the end of position 47%.

Continue with the next 10%

Stormfly's gameplay continues in the mini-wave game mode, featuring complex wave corridors and spike pillars. Players must memorize which corridors to enter, with tight slope timing and D-blocks on every slope. The level speeds up to double speed, and you will face spike pillars with three safe spaces. The section ends with a triple-speed memorization section, with half the slopes having D-blocks. The game mode also includes the cube segment, with platforms moving at different speeds, orbs, and portals. Players must memorize which orbs to hit, portals to enter, and platforms to land on or jump off. After passing the cube segment, they must pass a ship segment, transitioning into the next section with border decoration closing in on them.

From 59 to 74%

The game mode of Geometry Dash LIMBO changes to the UFO section with real and fake structures, portals, and invisible orbs. The round becomes more intense, with a double-speed mini-cube and various gameplay aspects. The player must know which orbs to hit and where to jump. The next section consists of multiple change at fast speeds, including robot, mini-cube, ball segment, cube segment, and triple-speed UFO segment. These parts are quite complex and require memory management. The brief wave segment at double-speed closes this part.

Go on to 87%

The player encounters a confusing memory cube section similar to Betrayal of Fate, with fake blocks, real blocks, and flashy decorations. You have to navigate the character through platforms with Pocke's and Weo's names and enter an orb maze. The level progresses to 82-87% intensity, with the section containing moving pillars, flying orbs, and teleportation portals. Your cube becomes mini-sized afterward, with tiny corridors constantly moving and arrow-pointing blocks. The screen fades to black after four seconds, setting the stage for the final section.

The final part

The final wave is a famous section of the level, consisting of eight keys that change their spots consecutively. The keys and shuffle are randomized, making it crucial for the player to be consistent in maneuvering through obstacles. The player must navigate through circular structures and pulsating lines. After completing about three-quarters of the part, they can focus on the keys using an anti-cheat D-block. When the song ends, the keys come from a circuit, and the player must collect the correct key to avoid falling to spikes on the floor.

Explore More Tests for Your Talented Skills

The Rounds with the Same Creator with LIMBO

Geometry Dash LIMBO is a work hosted by talented creator MindCap, co-host Djoxy, and 34 other developers. This megacollab has brought to the universe of the obstacle adventure genre a masterpiece with unrealistic designs. With up to 392,425 objects appearing, players will experience a dizzying free-vision test. Speaking of creator MindCap, a famous player in the Geometry Dash series, he has made a significant contribution with his wonderful creations.

Currently, this author owns seven user-levels at three Demon levels: Medium, Hard, and Extreme. Prominent among them is Gamma, a level with contributions from many famous developers. Besides, there are two versions of Gamma's serial adventure, Sigma and Omega. In addition, MindCap also has other unfinished or canceled projects and upcoming projects that are worth looking forward to, like Heliopolis.

The Stunningness of the Extreme Demon Levels

Geometry Dash LIMBO's 10-star Extreme Demon rating also partly reflects the extremely arduous journey in this difficulty. The Extreme Demon is currently the highest difficulty rating a level in Geometry Dash can achieve. With tricky map layouts and the presence of countless dangerous obstacles, the levels in this level are always a solid wall of awkwardness. Gamers need to have excellent skills combined with many experiences and challenges to be able to conquer these rounds.

Definitely not for gamers, Pro Dashers can check out more Extreme Demons to test their limits and patience. With adventures that never stop, the right choice will make your achievements improve over time. Then try some rounds like Bloodbath, Slaughterhouse, Zodiac, Tartarus, etc. to bring back your own splendid fulfillment!

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